This page is powered by a knowledgeable community that helps you make an informed decision. 'Worldwide scenery' is the primary reason people pick FlightGear over the competition. I do like the cockpit visuals ( reminds me of a simulator called Fly! ) and the new lighting engine. FlightGear, GeoFS, and X-Plane 11 are probably your best bets out of the 6 options considered. I don’t play the game anymore except to do vfr in small props. But that’s an opportunity to calculate a simpler mesh as well… be kinder to the Gpu? Going this route means we will have a smaller ortho image size, but potentially the same mesh size/tris - mesh doesn’t change with altitude ( or does it? … idk ). This does mean recomputing the images to fit the ground mesh. Derived from the Little Navmap database file littlenavmapmsfs.sqlite Drag and Drop a. Use the scaling down technique to compress the detailed tiles to smaller versions for climbs above 10k agl, repeat as you climb to higher FLs. KML files for all 37,000 MSFS airports split into regions for a quick way to view an airfield for planning trips etc. Instead of using ZL type graphic sources for views at different altitudes, start with the most detailed ZL tiles ( ground altitude at airport ), pull in and cache more tiles ( at same level of detail ) for takeoff and up to 10000 ft AGL. As you go higher, you “scale down” each tile, so that though you are using more tiles, you don’t use more memory. Ever used Photoshop to fractally scale up an image ? It “simulates” additional detail by interpolating pixels, recursively to give you an image which should look really blocky, but doesn’t.
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